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Neverwinter · class

Wizard macros

Wizards freeze, stun and nuke, and are the only class with a true control specialisation for holding large pulls in place.

24 macros

  • /bind numpad4 "netgraph 1"

    The core of the whole system. /bind attaches a command to a key; the command goes in quotes. Anything you can type into chat, and every internal engine command, can be bound this way.

  • /bind t "party Pulling now!$$PowerTrayExec 0 3"

    Chains a party message onto a power so your group sees the call the instant the ability goes out. Tanks use it for pulls, healers for emergency cooldowns.

  • /alias burst "PowerTrayExec 1 4 $$ PowerTrayExec 1 0"
    /bind f5 burst

    The $$ separator runs commands one after another. Each power still respects its own cooldown and animation, so a chain fires the first ability that is actually ready rather than both at once.

  • /alias ping "netgraph 1"
    /bind numpad4 ping

    Wraps a long command chain behind a short name, which you can then bind to a key or type directly. Aliases keep bind lines readable once the chains get long.

  • /combatlog 1

    Turns on the combat log that external parsers read. Neverwinter damage meters all work by reading this file, so nothing shows up until you switch it on.

  • /bind h "PowerTrayExec 0 0"

    PowerTrayExec triggers a power by tray and slot, both counted from zero. Because it names the slot rather than the power, the same bind keeps working after you swap loadouts.

  • /bind h "+PowerTrayExec 4"

    Prefixing the command with + makes it behave like a held key rather than a tap, which is what channelled and charged powers need. Without the plus, a charged power fires at minimum strength.

  • /bind f12 "gotocharacterselect"

    Skips the menu path back to the character screen. Alt-heavy players bind this and shave a few seconds off every single swap.

  • /cmdlist

    Dumps the entire console command list to chat. It is long, but it is the authoritative reference — command names change between modules and this is how you find the current one.

  • /bind_load_file mybinds.txt

    Reads a bind file back in. Keep one file per character role — a tank layout and a damage layout — and swap between them with two key presses.

  • /bind v "ht1 $$ +PowerTrayExec 4 $$ +Hardtargetlock"

    Combines a hard target lock with a power so your attack cannot drift onto something else mid-animation. Neverwinter is an action game, and losing your target to camera movement is a real problem.

  • /bind q "InventoryExecuteSlot 0"

    Fires the injury or healing potion slot without opening a menu. Binding consumables is the single biggest survivability gain a new player can make.

Other Neverwinter classes

Every class shares the same macro syntax, so a good idea usually ports across.