/assist <p0>
/wait 1
/attack <t>Picks up whatever your party leader is fighting and attacks it. Keeps the whole party on one target without anyone calling it out loud.
Final Fantasy XI · job
The strongest healing and status removal in the game, plus Raise. Every serious group is built around one.
16 macros
/assist <p0>
/wait 1
/attack <t>Picks up whatever your party leader is fighting and attacks it. Keeps the whole party on one target without anyone calling it out loud.
/p Benediction now!
/ja "Benediction" <me>The two-hour ability that full-heals the party. Telling everyone the moment it goes off stops other healers from dumping their mana into an already-healed party.
/p Pulling now, hold your hate
/ja "Provoke" <t>Announces an action to the party. FFXI has no combat log overlay by default, so telling people what you just did is how coordination actually happens.
/recast "Provoke"
/ja "Provoke" <t>A macro fires whether or not the ability is ready. /recast prints the remaining timer to your log, which is how you check without wasting the attempt.
/check <t>
/echo Check the con before pullingChecks a target to gauge its level before you commit. FFXI punishes pulling something too strong far more harshly than most games, so this habit is worth macroing.
/ma "Cure IV" <stpc>
/ma "Cure IV" <me>The core White Mage macro. Opens a player selector so you choose who to heal without losing your enemy target, and falls back sensibly if you cancel out.
/follow <t>Follows your target automatically. Long overland travel in FFXI is slow, and following someone who knows the route is a time-honoured tradition.
/echo Part 1 done - press part 2
/ja "Sneak Attack" <me>/echo writes to your own log only. Useful as a reminder inside a long macro chain, telling you which half of a two-macro sequence you just fired.
/p Raising <stpc> - stay down
/ma "Raise III" <stpc>Announces the raise before casting so a second healer does not spend theirs on the same body. Raise has a long cast and a longer recast, so duplicating it genuinely hurts.
/ma "Erase" <stpc>
/ma "Paralyna" <stpc>
/ma "Silena" <stpc>Walks the na-spells so one macro handles whichever status has landed. Only the applicable one succeeds, and the rest fail harmlessly.
/ma "Cure III" <stpc><stpc> opens a player selector rather than casting immediately, so you keep your enemy target while choosing who to heal. This is the FFXI answer to a mouseover macro and it is genuinely better.
/equip head "Uk'uxkaj Cap"
/wait 1
/ws "Savage Blade" <t>Equips a piece before an action so its bonus applies. Gear swapping inside macros is a foundational FFXI technique — the right head piece on a weapon skill is a real damage increase.
Every job shares the same macro syntax, so a good idea usually ports across.