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City of Heroes · archetype

Controller macros

Locks enemies down with holds, immobilises and confuses, then supports the team with a secondary buff set. A good Controller decides which half of a spawn is allowed to fight back.

17 macros

  • /macro Recall "team Teleporting $target - hold still$$powexec_name Recall Friend"

    Recall Friend drops the target on top of you with no warning, which is startling mid-fight. Announcing first is basic courtesy and this makes it automatic.

  • /bind p "powexec_name Fire Shield"

    Attaches a command to a keyboard key rather than a tray slot. Binds cost you no tray space at all, which is why serious builds end up almost entirely bound rather than macroed.

  • /macro TP "team Bringing $target to me!$$powexec_name Recall Friend"

    The $$ separator runs several commands from one press. Everything except power activation stacks freely, so you can target, announce and fire in a single keystroke.

  • /macro CC "cc_e 1 ccburn"

    Switches to a numbered costume slot with an animation rather than a plain pop. Purely cosmetic and completely essential to the way people play this game.

  • /bind f1 "inspexecname Respite"
    /bind f2 "inspexecname Luck"

    Uses the first matching inspiration in your tray without hunting for it. Bind the three you actually care about and you never open the tray in combat again.

  • /macro Foll "follow$$team Following $target"

    Follows your current target and tells the team what you are doing. $target expands to whoever you have selected when the macro fires.

  • /macro Hold "targetcustomnext enemy alive boss$$powexec_name Block of Ice"

    Targets a boss-ranked enemy specifically and locks it down. Controllers win fights by picking the right target, and manual targeting rarely picks it fast enough.

  • /macro_image "Teleport_LongRangeTeleport" "TP" "powexec_name Teleport"

    The same thing as /macro but with a real power icon instead of a text label, which matters once you have a tray full of them. The icon name comes from the game files and tab-completes in chat.

  • /macro Sprint "powexec_name Sprint"

    Creates a tray button labelled with the first argument that runs the quoted command. Drag it wherever you want on your trays. This one command is the foundation of everything else in this library.

  • /macro Fly "powexec_toggleoff Sprint$$powexec_toggleon Fly"

    Turns your travel power on and turns Sprint off so the two do not fight over your endurance bar. A small saving that adds up over a long mission.

  • /macro_image "Teleport_LongRangeTeleport" "Ports" "popmenu Teleports"

    popmenu opens a menu you have defined in a .mnu text file in your data folder. This is how players get around the 255-character macro limit — the menu holds the long lists, the macro just opens it.

  • /macro Pet "petcomall defensive follow$$powexec_name Fire Imps"

    Sets your controller pet to a sensible stance and reapplies its buff. Controller pets are easy to forget about, which is exactly why they belong on a macro.

Other City of Heroes archetypes

Every archetype shares the same macro syntax, so a good idea usually ports across.